
Sticky Bomb
Dynamite charge in a sticky frame that can be attached to objects and enemies. Its eight-second fuse doubles the detonation time of a dynamite stick.
🎒 Where to refill in a match: Saddle Bag, Hunting Tower, Watch Tower, Dead Hunter
Patch history
Changed in 9 patches · ▲ 3 buffs · ▼ 1 nerf · last — Update 2.3
- Update 2.3 Hunt: Showdown 1896
- effect, neutral: Explosives now detonate on contact with burning hunters, monsters, and other fire sources
- Update 2.0 Hunt: Showdown 1896
- unlock, neutral: Sticky Bomb unlock moved to Bloodline Rank 1
- Update 1.13 Hunt: Showdown
- damage, buff: Sticky Bomb explosion damage increased, allowing it to severely wound or kill players within a slightly larger radius
- Update 1.2 Hunt: Showdown
- price, nerf: Sticky Bomb price raised to 64 Hunt Dollars
- damage, neutral: Sticky Bomb damage type changed from explosion to rending, which causes bleeding
- damage, buff: Against bosses, one Sticky Bomb now reduces them to 25% health
- Update 1.0.2 Hunt: Showdown
- unlock, neutral: XP needed to unlock Sticky Bomb in the Book of Weapons halved from 500 to 250
Show full history (4 more patches)
- Update 1.0 Hunt: Showdown
- price, buff: Sticky Bomb price reduced to 30 Hunt Dollars
- unlock, neutral: Sticky Bomb moved to the Explosives category in the Book of Weapons
- visual, neutral: Priming sounds are audible from farther away
- effect, neutral: Explosives no longer detonate on contact with fire; their fuses are shortened instead
- Early Access 6.0 Early Access
- visual, neutral: Fuse audio reworked for readability
- visual, neutral: Added a whoosh sound for items thrown through the air
- Early Access 3.0 Early Access
- visual, neutral: Fuse sounds made easier to hear
- Early Access 2.2 Early Access
- added, neutral: Sticky Bomb added for 40 Hunt Dollars (Unlock Rank 57)
Patch history: huntshowdown.wiki.gg (Update History), CC BY-SA 4.0 · Ukrainian translation — showdown.com.ua, CC BY-SA 4.0 · all patches
→ in loadout builder · wiki.gg CC BY-SA 4.0